Advance Materials

Interactive Section

This guideline is about creating a material that allows us to show a fake section in Unreal Engine. This lets us create interactive sections fully controllable.

Materials II

Material functions

In this guideline, we have selected the most useful functions within Modelical workflow and we have make a short explication of each one.[…]

Materials I

PBR materials, inputs & material editor within UE

Unreal Engine uses a physically based materials (PBR) system. Physically based shading means we approximate what light actually does as opposed to approximating what we intuitively think it should do. The end result is more accurate and typically more natural looking. […]

Blutilities

One of the best ways to speed up your workflow within UE4

Blutilities (blueprint + utility) are a way to expand the functionalities inside Unreal editor interface. We can create as many blutilities as repetitive actions we use to have. […]

Structures in Revit (IIb)

Modelling Walls

If you are a follower of previous Posts, you will know that before starting modelling walls, you should have entered all project Datums ( Grids, Levels and Reference Planes) and modeled […]

Change duct/pipe fitting level

Modelical Package

Change the level of a pipe/duct fitting(s) to another one, modifying also its offset value. Sometimes we find out that the fittings on our MEP layout are not well located […]

Reset Material Tags in Revit

Remove question marks

The following code fixes a bug in Revit that leaves some material tags empty with a question mark (?) : The problem has been around for a while and the […]

Structures in Revit (V)

Modelling Beams

Before creating beams, you must add Grids and Columns. Beams are a component family which means that are created from a separate file and loaded into a model. Best practice to create a […]

Structures in Revit (VII)

Visualization and Schedules

In this Post we are going to talk about visualization of the model and quantities take-off by means of schedules: Visualization. Control of the model Have a look to these two images: […]

Structures in Revit (VI)

Tutorial: pyramidal pile family

In this Post we are going to create a pyramidal pile. First thing we have to do is list the parametric data we want: Top Width and Length Base Width […]

Grasshopper Python 106

Loops (II)

In the previous lesson we introduced some loops. Working with conditional statements and loops together with numbers and strings will be more than enough most of the times, remember you […]

Structures in Revit (IV)

Modelling Shafts

When it comes to open voids in elements, Revit offers several options: Shaft, By Face, Wall,… They work nice but not nice enough. I am going to present you another […]

Structures in Revit (II)

Modelling Columns

First thing to do when starting a structure model is to create our project context setting up Datums, that is: Grids, Levels and Reference Planes. We read about that in […]

Structures in Revit (I)

Modelling Datums

First step when starting a new structure model is to set Grids, Levels and Reference Planes, which is known as Datum. That’s mandatory! Grids, Levels, and Reference Planes are the […]

Dropbox

Restore a folder to a specific date

Some times, because of errors, bad luck or virus attacks you might need to have one specific folder in your dropbox rolled-back to a previous date. This Python Script, prepared […]