FBXMetadataToMODData
ModelicalUETools
Description
This node creates a MODUserData object from mesh FBXMetadata and format it to fill the main fields to use, GUID, ID, Revit Category, surface of the mesh and recommended Lightmap resolution. Also have general map to save the full FBXMetadata and a Custom Data variable to store whatever Object user may need.
Platform
Unreal Engine. 4.27
Type
Blueprint.