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Base Materials
In Modelical we try to improve the workflow between 3D modelling programs and Unreal. With this goal in mind, we try to simplify this proces...
Collaborative UE Project with Perforce
This guideline shows best practices to work on a collaborative Unreal project using Perforce as the version control software. It also explai...
Materials Browser
This Unreal project allows us to manage easily our material library, in addition we have the functionality to match a list of Revit Material...
Advanced Materials
This guideline is about creating a material that allows us to show a fake section in Unreal Engine. This lets us create interactive sections...
Materials II
Brief revision of the most useful material functions within Modelical workflow....
Materials I
Physically Based Rendering (PBR) is a method of shading and rendering that provides a more accurate representation of how light interacts wi...
Blutilities
Blutilities (blueprint + utility) are a way to expand the functionalities inside Unreal editor interface. Users can create as many blutiliti...