Materials properties in Revit
Bego Gassó 09/04/2019 Guidelines

Base Materials

In Modelical we try to improve the workflow between 3D modelling programs and Unreal. With this goal in mind, we try to simplify this proces...

Tec Unreal
collaborative Unreal project using Perforce
Andrés Antolín 08/04/2019 Guidelines

Collaborative UE Project with Perforce

This guideline shows best practices to work on a collaborative Unreal project using Perforce as the version control software. It also explai...

Tec Unreal
Materials Library in unreal
Óscar Herrero 21/06/2018 Guidelines

Materials Browser

This Unreal project allows us to manage easily our material library, in addition we have the functionality to match a list of Revit Material...

Tec Unreal
advanced materials in Unreal Engine
Bego Gassó 11/04/2018 Guidelines

Advanced Materials

This guideline is about creating a material that allows us to show a fake section in Unreal Engine. This lets us create interactive sections...

Tec Unreal
Material Editor within Unreal Engine
Bego Gassó 20/03/2018 Guidelines

Materials II

Brief revision of the most useful material functions within Modelical workflow....

Tec Unreal
physically based materials in Unreal Engine
Bego Gassó 19/03/2018 Guidelines

Materials I

Physically Based Rendering (PBR) is a method of shading and rendering that provides a more accurate representation of how light interacts wi...

Tec Unreal
football stadium in unreal
Bego Gassó 06/03/2018 Guidelines

Blutilities

Blutilities (blueprint + utility) are a way to expand the functionalities inside Unreal editor interface. Users can create as many blutiliti...

Tec Unreal