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Collaborative UE Project with Perforce
This guideline shows best practices to work on a collaborative Unreal project using Perforce as the version control software. It also explai...
3D Reinforcement
This guideline explains general settings and procedures to model Structural Rebars. It covers key file settings, visibility settings and mod...
Upgrade a Revit Model
This guideline explains good practices and workflows, to upgrade Revit models from one release to the next one, in a successful way. It also...
Structural columns
Basic concepts of structural columns modeling in Revit, embracing customizable settings and cutting options....
Beams
Basic concepts of beams modeling in Revit, embracing customizable settings and cutting options....
Unresolved warnings
Unresolved warnings - Best practices in Revit ...
Revit MEP
Basic concepts on Revit MEP modelling, including hosting, lookup tables, details and visibility...
DWG Insertion Protocol
Basic rules about how to enter reference DWG files into Revit ...
Materials Browser
This Unreal project allows us to manage easily our material library, in addition we have the functionality to match a list of Revit Material...
Advanced Materials
This guideline is about creating a material that allows us to show a fake section in Unreal Engine. This lets us create interactive sections...
Materials II
Brief revision of the most useful material functions within Modelical workflow....
Materials I
Physically Based Rendering (PBR) is a method of shading and rendering that provides a more accurate representation of how light interacts wi...
Blutilities
Blutilities (blueprint + utility) are a way to expand the functionalities inside Unreal editor interface. Users can create as many blutiliti...
Revit Structure
Basic concepts on Revit structural modelling, including rebars and analitical model...
Revit Architecture
Basic concepts on Revit architectural modelling, including collaboration aspects and model lightness and consistency...
Accessing shared files
This document explains the ways of access to files between computers on a network, including recommendations to properly access Revit centra...
Worksharing
Worksharing implies that every user works against the same file, that is, a common repository, and not with independent and fragmented files...
Mechanical Settings
The objectives of this guideline are to understand Revit Mechanical settings structure, understand Revit Pipe settings structure and learn h...
Level Of Development
This guideline explains what Level Of Development (LOD) is and the LOD Classification Standards. ...